Identification friend or foe application demonstrating effects of haptics and time delay

David W. L. Wang, K. Tuer, M. Rossi, J. Shu
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引用次数: 1

Abstract

Summary form only given. The demonstration is called "identification friend or foe (IFF)". The demonstration hardware consists of a computer (including a monitor) and a custom 3 DOF haptic robotic device although only 2 DOF are required for the demonstration. When the demonstration begins, the user is presented with a 2 DOF map of objects (denoted by green square boxes) randomly situated within a rectangular region of interest. The user moves a cursor on the screen by moving the tip of the robotic device. The task at hand is to position the cursor over each green square in an effort to identify each object as either a friend or foe. When the cursor resides within the boundaries of the box for 1 second of consecutive time, the object is identified as either a friend (denoted by a blue triangle) or a foe (denoted by a red diamond). Through the user interface, the user is able to add haptic effects and random noise to illustrate the value of haptics, the sensitivity of haptics to time delay and noise and the effectiveness of time delay compensation to provide improved performance.
敌我识别应用演示了触觉和时间延迟的效果
只提供摘要形式。这个演示被称为“敌我识别(IFF)”。演示硬件包括一台计算机(包括一台显示器)和一个定制的3自由度触觉机器人设备,尽管演示只需要2自由度。当演示开始时,将向用户展示一个随机位于感兴趣的矩形区域内的2自由度物体地图(用绿色方框表示)。用户通过移动机器人设备的尖端来移动屏幕上的光标。手头的任务是将光标放置在每个绿色方块上,以努力识别每个对象是朋友还是敌人。当光标连续在框内停留1秒时,该对象将被识别为朋友(用蓝色三角形表示)或敌人(用红色菱形表示)。通过用户界面,用户可以添加触觉效果和随机噪声来说明触觉的价值,触觉对时延和噪声的敏感性以及时延补偿的有效性,以提供改进的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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