Developing and evaluating a game-based project management learning platform

Tsung-li Wang, Y. Tseng
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引用次数: 6

Abstract

Educators need to know how to motivate information-management (IM) students (i.e., future business practitioners) to learn and use project management, which can provide the practical skills necessary for IM professionals to analyze data and make decisions. This case designed a platform of game-based learning for IM students' studying based on course of project management. Using a sample of 54 sophomores in Taiwan, a modified TAM model, self-efficacy and flow experience in playfulness were examined using experimental design and causal analysis for learner's attitude and behavior. A knowledge test is conducted to inspect the learning performance with platform support. Test results present higher performance in posttest than in pretest. The empirical results show that self-efficacy has significant, positive effects on perceived usefulness; but not significance on perceived usefulness. Perceived ease of use is positive influence on perceived usefulness on flow experience. In addition, it was found that perceived usefulness and perceived ease of use, positively influence IM students' attitude to use game-based learning platform, and flow experience not significantly effect on attitude to use game-based learning platform, whereas attitude toward game-based learning platform has a significant, positive impact on behavioral intentions, and the behavioral intentions has positively significant impact on actual platform use based on course of project management. Both theoretical and practical implications are discussed in this paper.
开发和评估一个基于游戏的项目管理学习平台
教育工作者需要知道如何激励信息管理(IM)的学生(即未来的商业从业者)学习和使用项目管理,这可以为IM专业人员分析数据和做出决策提供必要的实用技能。本案例以项目管理课程为基础,设计了一个面向IM学生的游戏学习平台。本研究以54名台湾二年级学生为研究对象,采用改进的TAM模型,采用实验设计和因果分析的方法,考察了自我效能感和游戏体验对学习者态度和行为的影响。在平台支持下,通过知识测试来检验学习绩效。测试结果显示后测比前测的性能更高。实证结果表明,自我效能感对感知有用性有显著的正向影响;但对感知有用性没有影响。感知易用性对心流体验的感知有用性有正向影响。此外,本研究发现,感知有用性和感知易用性正向影响IM学生使用游戏学习平台的态度,心流体验对游戏学习平台使用态度的影响不显著,而游戏学习平台态度对行为意向有显著的正向影响,行为意向对基于项目管理课程的平台实际使用有显著的正向影响。本文讨论了理论和实践意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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