Digital Watermarking Algorithm for Multiview Images Generated by Three-Dimensional Warping

Scott Park, Bora Kim, Dong-Wook Kim, Young-ho Seo
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引用次数: 2

Abstract

In this paper, we propose a watermarking method for protecting the ownership of three-dimensional (3D) content generated from depth and texture images. After selecting the target areas to preserve the watermark by depth-image-based rendering, the reference viewpoint image is moved right and left in the depth map until the maximum viewpoint change is obtained and the overlapped region is generated for marking space. The region is divided into four subparts and scanned. After applying discrete cosine transform, the watermarks are inserted. To extract the watermark, the viewpoint can be changed by referring to the viewpoint image and the corresponding depth image initially, before returning to the original viewpoint. The watermark embedding and extracting algorithm are based on quantization. The watermarked image is attacked by the methods of JPEG compression, blurring, sharpening, and salt-pepper noise.
三维变形生成多视点图像的数字水印算法
在本文中,我们提出了一种保护由深度和纹理图像生成的三维(3D)内容所有权的水印方法。通过深度图像绘制选择目标区域保存水印后,在深度图中左右移动参考视点图像,直到获得最大的视点变化量,生成重叠区域作为标记空间。该区域被分成四个子部分进行扫描。应用离散余弦变换后,插入水印。为了提取水印,可以通过初始引用视点图像和相应的深度图像来改变视点,然后返回到原始视点。水印的嵌入和提取算法是基于量化的。采用JPEG压缩、模糊、锐化和椒盐噪声等方法对水印图像进行攻击。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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