Applying conformal geometry for creating a 3D model spatial-consistent texture map

G. Ioannakis, C. Chamzas, A. Koutsoudis, N. Papamarkos, I. Pratikakis, F. Arnaoutoglou, N. Mitianoudis, Thomas Sgouros
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引用次数: 2

Abstract

The aim of this research is to achieve spatial consistency of the UV map. We present an approach to produce a fully spatially consistent UV mapping based on the planar parameterisation of the mesh. We apply our method on a 3D digital replica of an ancient Greek Lekythos vessel. We parameterise the mesh of a 3D model onto a unit square 2D plane using computational conformal geometry techniques. The proposed method is genus independent, due to an iterative 3D mesh cutting procedure. Having now the texture of a 3D model depicted on a spatially continuous two dimensional structure enables us to efficiently apply a vast range of image processing based techniques and algorithms.
应用保形几何创建三维模型空间一致的纹理贴图
本研究的目的是实现UV地图的空间一致性。我们提出了一种基于网格平面参数化的方法来产生完全空间一致的UV映射。我们将我们的方法应用于古希腊勒基索斯船的3D数字复制品上。我们使用计算共形几何技术将3D模型的网格参数化到单位平方的2D平面上。由于该方法是一个迭代的三维网格切割过程,因此该方法与属无关。现在,在空间连续的二维结构上描绘3D模型的纹理使我们能够有效地应用广泛的基于图像处理的技术和算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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