{"title":"FizzX: Multiplayer time manipulation in networked games","authors":"S. Ratti, C. Towle, P. Proulx, S. Shirmohammadi","doi":"10.1109/NETGAMES.2009.5446232","DOIUrl":null,"url":null,"abstract":"We present a first attempt at designing and implementing distributed time manipulation in multiplayer networked games.","PeriodicalId":344000,"journal":{"name":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2009.5446232","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
We present a first attempt at designing and implementing distributed time manipulation in multiplayer networked games.