A. E. Permanasari, Indriana Hidayah, Faizal M. Priyowibowo, M. Hidayat, Fachrul Budi Prayoga, Intan Sulistyaningrum Sakkinah
{"title":"An Augmented Reality Application for Animal Learning Media at Alian Butterfly Park","authors":"A. E. Permanasari, Indriana Hidayah, Faizal M. Priyowibowo, M. Hidayat, Fachrul Budi Prayoga, Intan Sulistyaningrum Sakkinah","doi":"10.1109/ICST50505.2020.9732881","DOIUrl":null,"url":null,"abstract":"Augmented Reality (AR) is an interactive computer program that combines real and virtual objects. In this study, we developed an AR technology that aims to educate visitors to the Alian butterfly park. The application development is based on a preliminary study to the Alian butterfly park location, there are several obstacles in the system of providing educational information to visitors, including butterfly education depending on the facilitator, in an uncertain season the butterflies result in the number of butterflies in the park having small amount, the butterfly museum collection does not display complete information because there is only the name of the butterfly and a brief explanation and the absence of interactive learning support media. Based on the problems, AR application developed packaged in the form of interactive information and educational games targeted to kindergarten to elementary school students. The development method used in this study id Feature-Driven Development. The result of this development, there are three main features developed in this application, namely, butterfly introduction game, quiz, and collecting butterfly cards. From the result of black box testing, it concludes that all the features are well functioned. Therefore, this application is ready to use. This research is limited to the features development, for further research can evaluate the developed application.","PeriodicalId":125807,"journal":{"name":"2020 6th International Conference on Science and Technology (ICST)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 6th International Conference on Science and Technology (ICST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICST50505.2020.9732881","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Augmented Reality (AR) is an interactive computer program that combines real and virtual objects. In this study, we developed an AR technology that aims to educate visitors to the Alian butterfly park. The application development is based on a preliminary study to the Alian butterfly park location, there are several obstacles in the system of providing educational information to visitors, including butterfly education depending on the facilitator, in an uncertain season the butterflies result in the number of butterflies in the park having small amount, the butterfly museum collection does not display complete information because there is only the name of the butterfly and a brief explanation and the absence of interactive learning support media. Based on the problems, AR application developed packaged in the form of interactive information and educational games targeted to kindergarten to elementary school students. The development method used in this study id Feature-Driven Development. The result of this development, there are three main features developed in this application, namely, butterfly introduction game, quiz, and collecting butterfly cards. From the result of black box testing, it concludes that all the features are well functioned. Therefore, this application is ready to use. This research is limited to the features development, for further research can evaluate the developed application.