A Real-Time Implementation of a 3D Binaural System based on HRIRs Interpolation

V. Bruschi, Stefano Nobili, S. Cecchi
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引用次数: 2

Abstract

Binaural synthesis is a very important aspect in the field of immersive audio and it requires the knowledge of the head related impulse responses (HRIRs). This paper describes the real-time implementation of an impulse responses interpolation method that allows to obtain an accurate binaural reproduction reducing measurement sets. The method is based on the time decomposition and frequency division of the HRIRs and the application of a peak detection and matching procedure in combination with an alignment algorithm and a linear interpolation. A 3D set-up has been considered and the algorithm has been evaluated by means of objective and subjective tests, comparing it with the state of the art. The obtained results have demonstrated the excellent performance of the proposed system.
基于HRIRs插值的三维双耳系统实时实现
双耳合成是沉浸式音频领域的一个非常重要的方面,它需要了解头部相关脉冲响应(HRIRs)。本文描述了一种脉冲响应插值方法的实时实现,该方法可以获得精确的双耳再现减少测量集。该方法基于对高分辨红外光谱的时间分解和分频,采用峰值检测和匹配方法,结合准直算法和线性插值。考虑了3D设置,并通过客观和主观测试对算法进行了评估,并将其与最先进的技术进行了比较。实验结果证明了该系统的优良性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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