Weight-Shifting Mobiles: Motion and Tilt in One-Dimensional Gravitational Displays

Fabian Hemmert, Susann Hamann, Matthias Lowe, Anne Wohlauf, Gesche Joost
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引用次数: 1

Abstract

In this paper, we propose motion and tilt as an input technique for Weight-Shifting Mobiles, a recently proposed mobile interactive system that employs a moving center of gravity as an output channel. We present a prototype that combines weight actuation with accelerometer input. We discuss how motion- and tilt-based applications in current mobile devices can be enhanced through weight actuation, and, on the other hand, how weight-based output can be augmented through motion and tilt input. Furthermore, we point to new application spaces that arise from the proposed combination. We present a study in which we compared a button-based input technique and the proposed accelerometer-based input style for a weight-actuated system. We present three application scenarios: A supportive technique for graphical user interfaces, a gesture support scenario, and a balance actuation system. While the conducted user study did not reveal any quantitative differences in button- and accelerometer-based input, user comments indicate that motion and tilt are suitable, and in some cases even preferable, as an intuitive input for weight-based mobile interactions.
重量移动手机:一维重力显示中的运动和倾斜
在本文中,我们提出运动和倾斜作为一种输入技术的重量转移移动,最近提出的移动交互系统,采用移动的重心作为输出通道。我们提出了一个将重量驱动与加速度计输入相结合的原型。我们讨论了当前移动设备中基于运动和倾斜的应用如何通过重量驱动来增强,另一方面,如何通过运动和倾斜输入来增强基于重量的输出。此外,我们指出了由提议的组合产生的新应用程序空间。我们提出了一项研究,其中我们比较了基于按钮的输入技术和基于加速度计的重量驱动系统的输入风格。我们提出了三种应用场景:图形用户界面支持技术、手势支持场景和平衡驱动系统。虽然所进行的用户研究并没有揭示基于按钮和加速度计的输入的任何定量差异,但用户评论表明,运动和倾斜是合适的,在某些情况下甚至更可取,作为基于重量的移动交互的直观输入。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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