Customer Profiling in the Ambit of Gaming: portraying lifestyles

Matheus José Machado Dutra
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Abstract

Customer profiling is a tool for lifestyle visualization that combines creative imagination techniques with storytelling and statistical methods to fabricate easily interpretable representations of the consumer’s everyday life. This paper suggests employing the data-driven method allied with the storytelling approach for modeling engaging gamer profiles. Developing a profile is a sensible process that utilizes data and statistics to produce credible results. Therefore, the methodology principally involved the exploratory factor analysis for uncovering latent variables that influence the gaming lifestyle and the non-hierarchical cluster analysis to separate data cases with different characteristics and group members with similar attributes. The analyzed dataset gathered 1.588 participants from 80 countries. The results support the customer profiling methodology as a valid instrument for consumer behavior analysis and lifestyle visualization
游戏领域的用户特征分析:描绘生活方式
客户分析是一种生活方式可视化的工具,它将创造性的想象技术与讲故事和统计方法结合起来,制造出易于解释的消费者日常生活的表现。本文建议使用数据驱动方法与故事叙述方法相结合来建模引人入胜的玩家档案。开发概要是一个明智的过程,它利用数据和统计数据来产生可信的结果。因此,研究方法主要包括探索性因素分析,以发现影响游戏生活方式的潜在变量,以及非分层聚类分析,以分离具有不同特征的数据案例和具有相似属性的群体成员。分析的数据集收集了来自80个国家的1.588名参与者。结果支持客户分析方法作为消费者行为分析和生活方式可视化的有效工具
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