Full body interaction for serious games in motor rehabilitation

Christian Schönauer, T. Pintaric, H. Kaufmann
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引用次数: 75

Abstract

Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this paper we present our implementation of a full body motion capture (MoCap) system, which, together with a biosignal acquisition device, has been integrated in a game engine. Furthermore, a workflow has been established that enables the use of acquired skeletal data for serious games in a medical environment. Finally, a serious game has been implemented, targeting rehabilitation of patients with chronic pain of the lower back and neck, a group that has previously been neglected by serious games. The focus of this work is on the full body MoCap system and its integration with biosignal devices and the game engine. A short overview of the application and prelimiary results are provided.
运动康复中严肃游戏的全身交互作用
严肃游戏,特别是它们在医疗保健应用中的应用是一个活跃且快速增长的研究领域。康复游戏的一个关键方面是3D输入。在本文中,我们介绍了一个全身动作捕捉(MoCap)系统的实现,该系统与生物信号采集设备一起集成在游戏引擎中。此外,还建立了一个工作流程,可以将获得的骨骼数据用于医疗环境中的严肃游戏。最后,我们推出了一款严肃游戏,针对的是下腰和颈部慢性疼痛患者的康复,这是一个之前被严肃游戏所忽视的群体。这项工作的重点是全身动作捕捉系统及其与生物信号设备和游戏引擎的集成。简要介绍了该技术的应用和初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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