More on simulation languages and design methodology for computer systems

D. Parnas
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引用次数: 16

Abstract

In an earlier paper we attempted to set forth (1) a design methodology for computer systems which made heavy use of simulation and (2) a simulation language intended to facilitate the use of the design methodology presented. The basic justification for the design methodology presented an old precept from engineering design: a problem must be defined before it is solved. The result was a methodology which laid great stress on specifying the behavior of a system or a component in a system before producing the design. The simulation language, SODAS, was designed to allow a design to proceed in a hierarchical way, treating any system as a set of components, specifying the behavior of those components, then treating the components themselves as systems. By means of the SODAS language it was to be possible to evaluate the design at any stage in its development without excess effort.
更多关于计算机系统的仿真语言和设计方法
在早期的一篇论文中,我们试图阐述(1)大量使用仿真的计算机系统的设计方法和(2)旨在促进所提出的设计方法的使用的仿真语言。设计方法的基本依据是工程设计的一条老原则:在解决问题之前必须先定义问题。其结果是一种方法论,它非常强调在产生设计之前指定系统或系统中组件的行为。模拟语言SODAS被设计成允许以分层方式进行设计,将任何系统视为一组组件,指定这些组件的行为,然后将组件本身视为系统。通过使用SODAS语言,可以在开发的任何阶段对设计进行评估,而无需付出过多的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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