Web-based visualisation of head pose and facial expressions changes: Monitoring human activity using depth data

Grigorios Kalliatakis, N. Vidakis, G. Triantafyllidis
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引用次数: 4

Abstract

Despite significant recent advances in the field of head pose estimation and facial expression recognition, raising the cognitive level when analysing human activity presents serious challenges to current concepts. Motivated by the need of generating comprehensible visual representations from different sets of data, we introduce a system capable of monitoring human activity through head pose and facial expression changes, utilising an affordable 3D sensing technology (Microsoft Kinect sensor). An approach build on discriminative random regression forests was selected in order to rapidly and accurately estimate head pose changes in unconstrained environment. In order to complete the secondary process of recognising four universal dominant facial expressions (happiness, anger, sadness and surprise), emotion recognition via facial expressions (ERFE) was adopted. After that, a lightweight data exchange format (JavaScript Object Notation-JSON) is employed, in order to manipulate the data extracted from the two aforementioned settings. Such mechanism can yield a platform for objective and effortless assessment of human activity within the context of serious gaming and human-computer interaction.
基于网络的头部姿势和面部表情变化可视化:利用深度数据监测人类活动
尽管最近在头部姿势估计和面部表情识别领域取得了重大进展,但在分析人类活动时提高认知水平对现有概念提出了严峻挑战。由于需要从不同的数据集生成可理解的视觉表示,我们引入了一个能够通过头部姿势和面部表情变化监测人类活动的系统,利用经济实惠的3D传感技术(微软Kinect传感器)。为了快速准确地估计无约束环境下头部姿态的变化,选择了一种基于判别随机回归森林的方法。为了完成识别四种普遍占主导地位的面部表情(快乐、愤怒、悲伤和惊讶)的二次过程,采用了面部表情情感识别(ERFE)。之后,使用轻量级数据交换格式(JavaScript Object Notation-JSON)来操作从上述两个设置中提取的数据。这种机制可以在严肃游戏和人机交互的背景下,为客观和轻松地评估人类活动提供一个平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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