Analysis of Factors which Affecting Perceived Enjoyment and Customer Continuance Intention on Mobile Games Users

Ronaldo Gultom, B. N. Moch, Ramadhan Khafri, M. A. Puspasari
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Abstract

Nowadays utilization of mobile applications, especially for mobile games growth rapidly. This situation affects mobile games market more competitive and results in only few games can survive. The abundance number of mobile games that available makes users will remove their downloaded games if it lacks of interesting experience that affected their enjoyment on first try. Because of this, perceived enjoyment is often considered as an important factor that affects users’ intention to continue playing the mobile games. Therefore, this study aims to discover what factors affects perceived enjoyment and find out whether perceived enjoyment is affecting user’s intention to continue playing mobile games or not. The research model adopts several latent variables that are used to measure the perceived enjoyment and its effect on continuance intention of mobile games. The model is tested by using Partial Least Square–Structural Equation Modeling (PLS-SEM) with a sample size of 205 respondents.
影响手机游戏用户感知享受和客户延续意愿的因素分析
如今,手机应用程序,尤其是手机游戏的使用率迅速增长。这种情况影响了手机游戏市场的竞争,导致只有少数游戏能够生存下来。大量的手机游戏让用户在第一次尝试时,如果游戏缺乏有趣的体验而影响了他们的乐趣,他们就会删除下载的游戏。正因为如此,感知乐趣通常被认为是影响用户继续玩手机游戏意愿的重要因素。因此,本研究旨在发现影响感知享受的因素,以及感知享受是否会影响用户继续玩手机游戏的意愿。研究模型采用几个潜在变量来衡量感知享受及其对手机游戏延续意愿的影响。采用偏最小二乘结构方程模型(PLS-SEM)对模型进行检验,样本量为205人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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