Digital goods and markets: Emerging issues and challenges

S. Bhattacharjee, R. Gopal, J. Marsden, R. Sankaranarayanan
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引用次数: 29

Abstract

This research commentary examines the changing landscape of digital goods, and discusses important emerging issues for IS researchers to explore. We begin with a discussion of the major technological milestones that have shaped digital goods industries such as music, movies, software, books, video games, and recently emerging digital goods. Our emphasis is on economic and legal issues, rather than on design science or sociological issues. We explore how research has been influenced by the major technological milestones and discuss the major findings of prior research. Based on this, we offer a roadmap for future researchers to explore the emergent changes in the digital goods arena, covering different aspects of digital goods industries such as risk management, value chain, legal aspects, transnational and cross-cultural issues.
数字产品和市场:新兴问题和挑战
本研究评论考察了数字商品不断变化的景观,并讨论了重要的新兴问题,供IS研究人员探索。我们首先讨论了影响数字产品行业的主要技术里程碑,如音乐、电影、软件、书籍、视频游戏和最近出现的数字产品。我们的重点是经济和法律问题,而不是设计科学或社会学问题。我们将探讨研究如何受到主要技术里程碑的影响,并讨论先前研究的主要发现。在此基础上,我们为未来研究人员探索数字商品领域的新兴变化提供了路线图,涵盖了数字商品行业的不同方面,如风险管理、价值链、法律方面、跨国和跨文化问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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