Architectural issues in mobile augmented reality systems: a prototyping case study

A.H. Dutoit, Oliver Creighton, G. Klinker, R. Kobylinski, Christoph Vilsmeier, B. Brügge
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引用次数: 19

Abstract

Augmented Reality (AR), mobile computing, and ubiquitous computing have each individually provided technology enablers for new types of applications. Researchers have demonstrated over the years spectacular toy systems that fire researchers' imaginations. However, cross-fertilization between these areas has only just begun. Combining these technology enablers into robust information systems that can be used in the field present many software engineering challenges that have not been taken into account by the toy systems mentioned above. In this paper, we report our efforts at TU Munich to analyze information generation, retrieval, transmission, and visualization in the context of maintenance procedures in nuclear powerplants. The use of AR to present such information online has significant implications on the overall system architecture. This paper focuses on pointing out open questions, discussing options for addressing them, and evaluating them in prototypical implementations.
移动增强现实系统中的架构问题:原型案例研究
增强现实(AR)、移动计算和无处不在的计算各自为新型应用程序提供了技术支持。多年来,研究人员已经展示了令人惊叹的玩具系统,激发了研究人员的想象力。然而,这些领域之间的杂交才刚刚开始。将这些技术使能器组合成可用于该领域的健壮的信息系统,提出了许多软件工程方面的挑战,这些挑战在上面提到的玩具系统中没有考虑到。在本文中,我们报告了慕尼黑工业大学在核电站维护过程中信息生成、检索、传输和可视化方面的研究成果。使用AR在网上呈现此类信息对整个系统架构具有重大影响。本文的重点是指出开放的问题,讨论解决这些问题的方法,并在原型实现中评估它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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