Stirring the Pot - Teaching Reinforcement Learning Agents a ”Push-Your-Luck” board game

M. Hünemörder, Mirjam Bayer, Nadine Sarah Schüler, Peer Kröger
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Abstract

Recent successes in AI research concerning traditional games like GO, have led to increased interest in the field of reinforcement learning. Modern board game design, however, has risen in complexity. This paper introduces a novel task for reinforcement learning: “Quacks of Quedlinburg”. A modern board game with risk management, deck building, and the option to choose a specific rule set out of thousands of possible combinations for every game. We provide an environment based on the game and perform initial experiments. In these, we found that Deep Q-Learning agents can significantly outperform simple heuristics.
搅动锅-教学强化学习代理“推你的运气”棋盘游戏
最近关于围棋等传统游戏的人工智能研究取得了成功,这引起了人们对强化学习领域的兴趣。然而,现代桌游设计的复杂性有所提高。本文介绍了一种新的强化学习任务:“Quedlinburg的庸医”。这是一款现代棋盘游戏,带有风险管理,桥牌构建以及从数千种可能组合中选择特定规则的选项。我们提供了一个基于游戏的环境,并进行了初步实验。在这些研究中,我们发现深度Q-Learning代理可以显著优于简单的启发式。
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