PIFE: Permutation Invariant Feature Extractor for Danmaku Games

Takuto Itoi, E. Simo-Serra
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Abstract

Dealing with unstructured complex patterns provides a challenge to existing reinforcement patterns. In this research, we propose a new model to overcome the difficulty in challenging danmaku games. Touhou Project is one of the bestknown games in the bullet hell genre also known as danmaku, where a player has to dodge complex patterns of bullets on the screen. Furthermore, the agent needs to react to the environment in real-time, which made existing methods having difficulties processing the high-volume data of objects; bullets, enemies, etc. We introduce an environment for the Touhou Project game‘東方花映塚~Phantasmagoria of Flower View.’ which manipulates the memory of the running game and enables to control the character. However, the game state information consists of unstructured and unordered data not amenable for training existing reinforcement learning models, as they are not invariant to order changes in the input. To overcome this issue, we propose a new pooling-based reinforcement learning approach that is able to handle permutation invariant inputs by extracting abstract values and merging them in an order-independent way. Experimental results corroborate the effectiveness of our approach which shows significantly increased scores compared to existing baseline approaches.
PIFE:排列不变特征提取器
处理非结构化的复杂模式对现有的强化模式提出了挑战。在这项研究中,我们提出了一个新的模型来克服挑战弹舞游戏的困难。《斗后计划》是最著名的子弹地狱类游戏之一,玩家必须躲避屏幕上复杂的子弹图案。此外,智能体需要实时对环境做出反应,这使得现有的方法难以处理对象的大容量数据;子弹、敌人等等。我们介绍了一个环境,为Touhou项目的游戏“花景幻景”。,它可以操纵运行中的游戏的记忆,从而控制角色。然而,游戏状态信息由非结构化和无序的数据组成,不适合训练现有的强化学习模型,因为它们对输入的顺序变化不是不变的。为了克服这个问题,我们提出了一种新的基于池的强化学习方法,该方法能够通过提取抽象值并以顺序无关的方式合并它们来处理排列不变输入。实验结果证实了我们的方法的有效性,与现有的基线方法相比,我们的方法显着提高了分数。
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