Sensor design and interaction techniques for gestural input to smart glasses and mobile devices

Andrea Colaco
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引用次数: 8

Abstract

Touchscreen interfaces for small display devices have several limitations: the act of touching the screen occludes the display, interface elements like keyboards consume precious display real estate, and even simple tasks like document navigation - which the user performs effortlessly using a mouse and keyboard - require repeated actions like pinch-and-zoom with touch input. More recently, smart glasses with limited or no touch input are starting to emerge commercially. However, the primary input to these systems has been voice. In this paper, we explore the space around the device as a means of touchless gestural input to devices with small or no displays. Capturing gestural input in the surrounding volume requires sensing the human hand. To achieve gestural input we have built Mime [3] -- a compact, low-power 3D sensor for short-range gestural control of small display devices. Our sensor is based on a novel signal processing pipeline and is built using standard off-the-shelf components. Using Mime we demonstrated a variety of application scenarios including 3D spatial input using close-range gestures, gaming, on-the-move interaction, and operation in cluttered environments and in broad daylight conditions. In my thesis, I will continue to extend sensor capabilities to support new interaction styles.
智能眼镜和移动设备手势输入的传感器设计和交互技术
用于小型显示设备的触摸屏界面有几个限制:触摸屏幕的行为遮挡了显示,像键盘这样的界面元素消耗了宝贵的显示空间,甚至像文档导航这样的简单任务——用户使用鼠标和键盘毫不费力地完成——也需要通过触摸输入来重复操作,比如缩放。最近,限制或没有触摸输入的智能眼镜开始商业化。然而,这些系统的主要输入是语音。在本文中,我们探索了设备周围的空间,作为小型或无显示器设备的非接触式手势输入手段。捕捉周围空间的手势输入需要感应人手。为了实现手势输入,我们构建了Mime[3]——一种紧凑的低功耗3D传感器,用于小型显示设备的短距离手势控制。我们的传感器基于一种新颖的信号处理管道,并使用标准的现成组件构建。我们使用Mime演示了各种应用场景,包括使用近距离手势的3D空间输入、游戏、移动交互以及在混乱环境和光天化日条件下的操作。在我的论文中,我将继续扩展传感器功能以支持新的交互样式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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