Touching virtual objects in mid-air: a study on shape recognition

P. Marti, O. Parlangeli, Annamaria Recupero, Matteo Sirizzotti, Stefano Guidi
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引用次数: 1

Abstract

Mid-air haptic technology allows designers to build touchless interfaces incorporating tactile feedback. In the present study, 17 students of the University of Siena were engaged in an experiment where they had to recognize shapes (a circle, a square, or a point) presented one at a time as mid-air haptic stimuli. The task was to discriminate if a stimulus (e.g. round stimulus on the palm of the hand) was compatible with an image (e.g. a circle) or a word (e.g. “circle”) displayed on a screen. The results indicate that only the “point” stimulus can lead to appreciable recognition performance, both in terms of accuracy and in relation to the time needed for the identification. No learning-based performance improvements were found. These results suggest that the haptic feedback provided by the mid-air technology used in the experiment is informative but difficult to discriminate and therefore it should be carefully designed in particular when associated to tasks requiring accuracy and speed of recognition.
在空中触摸虚拟物体:形状识别的研究
空中触觉技术允许设计师构建包含触觉反馈的非接触式界面。在目前的研究中,17名锡耶纳大学的学生参与了一项实验,他们必须识别形状(圆、方或点),每次呈现一个作为空中触觉刺激。任务是辨别刺激(如手掌上的圆形刺激)是否与屏幕上显示的图像(如圆圈)或单词(如“圆”)相容。结果表明,只有“点”刺激才能导致显著的识别性能,无论是在准确性方面还是在识别所需的时间方面。没有发现基于学习的绩效改善。这些结果表明,实验中使用的半空技术提供的触觉反馈信息丰富,但难以区分,因此应该仔细设计,特别是当与需要准确性和识别速度的任务相关时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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