Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection

Michiya Yamamoto, M. Komeda, Takashi Nagamatsu, Tomio Watanabe
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引用次数: 7

Abstract

A tabletop interface can enable interactions between images and real objects using various sensors; therefore, it can be used to create many works in the media arts field. By focusing on gaze-and-touch interaction, we proposed the concept of an eye-tracking tabletop interface (ETTI) as a new type of interaction interface for the creation of media artworks. In this study, we developed "Hyakunin-Eyesshu," a prototype for ETTI content that enables users to play the traditional Japanese card game "Hyakunin-Isshu" with a computer character. In addition, we demonstrated this system at an academic meeting and obtained user feedback. We expect that our work will lead to advancements in interfaces for various interactions and to various new media artworks with precise gaze estimation.
hyakunin - eyeshu:一款基于注视检测的动作预测与电脑对手的桌面Hyakunin-Isshu游戏
桌面界面可以使用各种传感器实现图像和真实物体之间的交互;因此,它可以在媒体艺术领域创作出许多作品。我们以注视与触摸交互为重点,提出了眼动桌面界面(eye-tracking tabletop interface, ETTI)的概念,作为媒体艺术创作的一种新型交互界面。在这项研究中,我们开发了“hyakunin - eyeshu”,这是ETTI内容的原型,使用户能够与计算机角色一起玩传统的日本纸牌游戏“Hyakunin-Isshu”。此外,我们在一次学术会议上演示了该系统,并获得了用户的反馈。我们期望我们的工作将导致各种交互界面的进步,以及各种具有精确凝视估计的新媒体艺术作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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