Hardware implementation of shading models in an application specific integrated circuit

T. Ikedo, Y. Okuyama, Jian-ping Ma
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引用次数: 2

Abstract

The Truga001 is a single chip rendering processor with 12 embedded graphics functions. Phong and bump mapped shading, reflection and reflection mapping, gaseous object rendering and video mapping are incorporated fully in hardware with a MIMD structure. Shaded and texture mapped pixels are rendered at 3.8 ns/pixel which is equivalent to 1.2 million triangle polygons (100 pixels/s) with hidden surface removal. In the design of the Phong and bump mapped shading circuit, we used angular parameters for defining surface and light source normals instead of vector. This enables the circuit-scale less than 10000 gates/circuit. The chip is fabricated with a 940000 gate standard cell, 0.3 /spl mu/m CMOS in a TCP/BGA package. The paper describes the hardware architecture and its implementation technologies of the Phong and bump mapped shading in an ASIC.
在特定应用集成电路中的着色模型的硬件实现
Truga001是一款具有12个嵌入式图形功能的单芯片渲染处理器。Phong和bump映射的阴影,反射和反射映射,气体物体渲染和视频映射完全结合在一个MIMD结构的硬件中。阴影和纹理映射像素的渲染速度为3.8 ns/pixel,相当于去除隐藏表面后的120万个三角形多边形(100 pixels/s)。在设计Phong和凹凸贴图着色电路时,我们使用角参数来定义表面和光源法线,而不是矢量。这使得电路规模小于10000门/电路。该芯片采用940000栅极标准单元,0.3 /spl mu/m CMOS,采用TCP/BGA封装。本文介绍了在ASIC上实现凹凸贴图着色的硬件结构及其实现技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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