A dynamic network game for the adoption of new technologies

Mathieu V. Leduc
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Abstract

When a product or technology is first introduced, there is uncertainty about its value or quality. This quality can be learned by trying the product, at a risk. It can also be learned by letting others try it and free-riding on the information that they generate. We propose a class of dynamic games to study the adoption of technologies of uncertain value, when agents are connected by a network. This class of games allows for referral incentives, whereby an agent can earn rewards by encouraging his neighbors to adopt. Dynamic network games can pose important tractability issues. To circumvent such problems, we derive a mean-field equilibrium (MFE) and show that a pricing policy that involves referral incentives leads to a double-threshold strategy by which both low and high-degree agents may choose to experiment with the technology of uncertain value whereas the middle-degree agents free-ride on the information revealed by that experimentation. We characterize how different dynamic pricing mechanisms affect the pattern of early/late adoption and information diffusion. Pricing mechanisms that allow a monopolist to guarantee early adoption by agents of high or low degrees are proposed. We show that dynamic pricing policies that do not involve referral incentives (i.e. price discounts for early adopters) always result in lower-degree agents adopting early. Likewise, dynamic pricing policies involving referral incentives that are high enough always result in higher-degree agents adopting early. The only network information needed to implement such pricing mechanisms is the degree distribution. We illustrate how referral incentives can be preferable on certain networks while price discounts may be preferable on others.
采用新技术的动态网络游戏
当一种产品或技术首次被引入时,它的价值或质量是不确定的。这种品质可以通过冒险尝试产品来学习。它也可以通过让其他人尝试和免费利用他们产生的信息来学习。我们提出了一类动态博弈来研究智能体通过网络连接时价值不确定技术的采用。这类游戏允许推荐激励,即代理可以通过鼓励邻居采用而获得奖励。动态网络游戏可能带来重要的可追踪性问题。为了规避这些问题,我们推导了平均场均衡(MFE),并表明包含推荐激励的定价政策会导致双门槛策略,低程度和高程度的代理都可能选择实验价值不确定的技术,而中等程度的代理则可以免费乘坐实验揭示的信息。我们描述了不同的动态定价机制如何影响早期/晚期采用和信息扩散的模式。提出了允许垄断者保证高或低程度的代理人尽早采用的定价机制。我们表明,不涉及推荐激励(即早期采用者的价格折扣)的动态定价政策总是导致较低程度的代理商更早采用。同样,包含足够高的推荐激励的动态定价政策总是导致更高程度的代理更早采用。实施这种定价机制所需的唯一网络信息是度分布。我们说明了推荐激励如何在某些网络上更可取,而价格折扣可能在其他网络上更可取。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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