A Memory-Access-Efficient Implementation of the Approximate String Matching Algorithm on GPU

L. S. N. Nunes, J. Bordim, K. Nakano, Yasuaki Ito
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引用次数: 5

Abstract

The task of finding strings having a partial match to a given pattern is of interest to a number of practical applications, including DNA sequencing and text searching. Owing to its importance, alternatives to accelerate the Approximate String Matching (ASM) have been widely investigated in the literature. The main contribution of this work is to present a memory-access-efficient implementation for computing the ASM on a GPU. The key idea of our implementation relies on warp shuffle operations, which are used to reduce the communication overhead between threads. Experimental results, carried out on a GeForce GTX 960 GPU, show that the proposed implementation provides acceleration between 1.31 and 1.84 times when compared to another noteworthy alternative.
近似字符串匹配算法在GPU上的高效内存实现
查找与给定模式部分匹配的字符串是许多实际应用程序感兴趣的任务,包括DNA测序和文本搜索。由于其重要性,加速近似字符串匹配(ASM)的替代方法在文献中得到了广泛的研究。这项工作的主要贡献是提出了在GPU上计算ASM的内存访问效率实现。我们实现的关键思想依赖于warp shuffle操作,该操作用于减少线程之间的通信开销。在GeForce GTX 960 GPU上进行的实验结果表明,与另一个值得注意的替代方案相比,提出的实现提供了1.31到1.84倍的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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