Usability of E-learning tools

C. Ardito, M. De Marsico, R. Lanzilotti, S. Levialdi, T. Roselli, Veronica Rossano, Manuela Tersigni
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引用次数: 128

Abstract

The new challenge for designers and HCI researchers is to develop software tools for effective e-learning. Learner-Centered Design (LCD) provides guidelines to make new learning domains accessible in an educationally productive manner. A number of new issues have been raised because of the new "vehicle" for education. Effective e-learning systems should include sophisticated and advanced functions, yet their interface should hide their complexity, providing an easy and flexible interaction suited to catch students' interest. In particular, personalization and integration of learning paths and communication media should be provided.It is first necessary to dwell upon the difference between attributes for platforms (containers) and for educational modules provided by a platform (contents). In both cases, it is hard to go deeply into pedagogical issues of the provided knowledge content. This work is a first step towards identifying specific usability attributes for e-learning systems, capturing the peculiar features of this kind of applications. We report about a preliminary users study involving a group of e-students, observed during their interaction with an e-learning system in a real situation. We then propose to adapt to the e-learning domain the so called SUE (Systematic Usability Evaluation) inspection, providing evaluation patterns able to drive inspectors' activities in the evaluation of an e-learning tool.
电子学习工具的可用性
设计师和HCI研究人员面临的新挑战是开发有效的电子学习软件工具。以学习者为中心的设计(LCD)提供了指导方针,使新的学习领域能够以教育上富有成效的方式进入。由于这种新的教育“工具”,出现了许多新的问题。有效的电子学习系统应该包括复杂和先进的功能,但他们的界面应该隐藏其复杂性,提供一个简单而灵活的互动,以吸引学生的兴趣。特别是应提供个性化的学习途径和传播媒介的整合。首先有必要详细说明平台(容器)和平台提供的教育模块(内容)的属性之间的区别。在这两种情况下,很难深入到所提供的知识内容的教学问题。这项工作是确定电子学习系统的特定可用性属性的第一步,捕捉这类应用程序的特殊功能。我们报告了一项涉及一组电子学生的初步用户研究,观察他们在真实情况下与电子学习系统的互动。然后,我们建议将所谓的SUE(系统可用性评估)检查适应于电子学习领域,提供能够驱动检查人员在评估电子学习工具中的活动的评估模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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