On the Presentation of Byzantine Art in Virtual Environments

C. Voutounos, A. Lanitis
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引用次数: 4

Abstract

This paper deals with a main theoretical research question which asks how to best represent Byzantine art in virtual environments. The two options of photo realistic and non photo realistic rendering are researched in the background of topics related to digital reproduction of Byzantine art, Byzantine art aesthetics and system evaluation studies in order to derive appropriate design methodologies according to the scopes set. The problem is studied within the framework of developing a Byzantine virtual museum that aims to represent the authentic expressivity of Byzantine artifacts of a real Byzantine art museum located in a UNESCO World Heritage Site - the Monastery of St John Lampadistis.
论拜占庭艺术在虚拟环境中的呈现
如何在虚拟环境中最好地再现拜占庭艺术是本文研究的一个主要理论问题。在与拜占庭艺术的数字复制、拜占庭艺术美学和系统评估研究相关的主题背景下,研究了照片真实感和非照片真实感渲染两种选择,以便根据所设置的范围推导出适当的设计方法。这个问题是在开发一个拜占庭虚拟博物馆的框架内进行研究的,该博物馆旨在代表位于联合国教科文组织世界遗产-圣约翰兰帕蒂斯修道院的真正拜占庭艺术博物馆的拜占庭文物的真实表现力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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