Aesthetics of Interaction on Virtual Reality with Educational Games Content

Yusup Sigit Martyastiadi, Agatha Maisie Tjandra, Mohammad Rizaldi
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Abstract

The digital and virtual era creates a dependency between arts, science and technology. Knowledge and applications, currently, can no longer be separated, so there are overlaps between these concepts. In terms of interactive art, aesthetics no longer only arises because of its visual and sound beauty. This study investigates the diversity of aesthetic in virtual reality, especially with educational game content. This paper describes the aesthetic elements that occur in the experience of interaction through educational games. The case study of existing VR projects led this investigation of the aesthetics of interaction. The previous projects will be analysed for describing the aesthetics of interaction elements. We use the MDA framework (Mechanics, Dynamics, and Aesthetics) for study the learnable material as an element of aesthetic in virtual reality. Finally, we conclude that educational aspect potentially provides aesthetic elements in the play experience of the games with virtual reality technology.
虚拟现实与教育游戏内容互动美学
数字和虚拟时代创造了艺术、科学和技术之间的依赖关系。目前,知识和应用不能再分开,因此这些概念之间存在重叠。就互动艺术而言,美学不再仅仅因为它的视觉美和声音美而产生。本研究探讨了虚拟现实中审美的多样性,特别是教育游戏内容。本文描述了教育游戏互动体验中的美学元素。对现有VR项目的案例研究引导了对交互美学的研究。将分析之前的项目,以描述交互元素的美学。我们使用MDA框架(力学、动力学和美学)来研究可学习的材料作为虚拟现实中的美学元素。最后,我们得出结论,教育方面可能会在虚拟现实技术的游戏体验中提供美学元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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