Thinning in a distributed environment

P. Kwok
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引用次数: 9

Abstract

In the digitization of survey maps where the components are sparse but occupy large areas, a serial thinning algorithm implemented on a distributed environment can yield a better speedup than is possible with other forms of parallelism. A distributed algorithm based on contour generation is described. A component is divided into rectangular sections and assigned to different processors. A block-resume synchronization mechanism is examined. The different contour configurations at the border of a section are identified. The amount of communication between neighboring sections can be kept to a minimum by chain code representations. The proposed synchronization mechanism has been incorporated in the contour generation thinning algorithm and has been simulated on a Sun/4 workstation. For images such as contour maps, the extra overhead needed for synchronization is not significant.<>
在分布式环境中进行细化
在组件稀疏但占据大面积的测绘图数字化中,在分布式环境中实现的串行细化算法可以产生比其他并行形式更好的加速。描述了一种基于轮廓生成的分布式算法。组件被分成矩形部分并分配给不同的处理器。研究了块恢复同步机制。在一个截面的边界处识别不同的轮廓结构。相邻部分之间的通信量可以通过链码表示保持在最小。提出的同步机制已被纳入轮廓生成细化算法中,并在Sun/4工作站上进行了仿真。对于像等高线地图这样的图像,同步所需的额外开销并不大。
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