A New Model for Storytelling Complex Learning Objects

G. Mangione, F. Orciuoli, A. Pierri, Pierluigi Ritrovato, M. Rosciano
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引用次数: 14

Abstract

This paper focuses the attention on a particular complex learning resource, namely storytelling that is characterized by its capability to support high-level learning processes thanks to a remediation of languages, strategies and roles. In the traditional forms of storytelling, a story is told to learners in a predefined way (also known as plot). This approach is called plot-based. An alternative approach is known as character-based. The plot-based approach fails to model the dynamic behaviors of virtual characters. On the other hand, the character-based approach focuses on designing the specific behaviors or actions of the virtual characters. In this work a Storytelling Design Model is defined in order to provide pedagogy-based guidelines to the design of Storytelling Complex Learning Objects taking care of both the plot-based and character-based approaches.
讲述复杂学习对象的新模型
本文将注意力集中在一种特殊的复杂学习资源上,即讲故事,它的特点是能够支持高水平的学习过程,这要归功于语言、策略和角色的补救。在传统的讲故事形式中,故事是以预先设定好的方式(也称为情节)告诉学习者的。这种方法被称为基于情节的方法。另一种方法称为基于字符的方法。基于情节的方法无法模拟虚拟人物的动态行为。另一方面,基于角色的方法侧重于设计虚拟角色的特定行为或动作。在这项工作中,我们定义了一个讲故事设计模型,以便为讲故事复杂学习对象的设计提供基于教学法的指导方针,同时考虑基于情节和基于角色的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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