{"title":"Conceptual Representation and Evaluation of an FPS Game Commentary Generator","authors":"D. Mamoru, A. Panditha, W. Perera, G. U. Ganegoda","doi":"10.1109/ICIPRob54042.2022.9798735","DOIUrl":null,"url":null,"abstract":"Playing video games has been popular across all the age limits of modern society. In the beginning, it was limited among the younger community and it was just a hobby limited to individuals. Even though the majority of society sees video gaming as having a negative impact on society, this modern industry acts a significant role in healing the present competitive, stressful society. Game commentary has played a major role in the domain of competitive ESports. A proper game commentary is beneficial to both players and the audience. The aim of this project is to analyze the gameplays to produce a commentary track while balancing the contributing factors, color commentary, and play-by-play commentary. The project consists of three modules that perform the study in three perspectives: 1. Word sets related to action, spatial, temporal, and statistical information, 2. Word sets related to color commentary, 3. Word sets related to play-by-play commentary. In each module, a game commentary is generated using only the word sets related to that module. For evaluation, the similarity between the human commentary and the generated commentaries individually will be calculated.","PeriodicalId":435575,"journal":{"name":"2022 2nd International Conference on Image Processing and Robotics (ICIPRob)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 2nd International Conference on Image Processing and Robotics (ICIPRob)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIPRob54042.2022.9798735","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Playing video games has been popular across all the age limits of modern society. In the beginning, it was limited among the younger community and it was just a hobby limited to individuals. Even though the majority of society sees video gaming as having a negative impact on society, this modern industry acts a significant role in healing the present competitive, stressful society. Game commentary has played a major role in the domain of competitive ESports. A proper game commentary is beneficial to both players and the audience. The aim of this project is to analyze the gameplays to produce a commentary track while balancing the contributing factors, color commentary, and play-by-play commentary. The project consists of three modules that perform the study in three perspectives: 1. Word sets related to action, spatial, temporal, and statistical information, 2. Word sets related to color commentary, 3. Word sets related to play-by-play commentary. In each module, a game commentary is generated using only the word sets related to that module. For evaluation, the similarity between the human commentary and the generated commentaries individually will be calculated.