Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data

Mario Martinez-Garza, Douglas B. Clark, Brian C. Nelson
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引用次数: 14

Abstract

In this paper, the authors present advances in analyzing gameplay data as evidence of learning outcomes using computational methods of statistical analysis. These analyses were performed on data gathered from the SURGE learning environment Martinez-Garza, Clark, & Nelson, 2010. SURGE is a digital game designed to help students articulate their intuitive concepts of motion physics and organize them toward a more normative scientific understanding. Various recurring issues of assessment, which pervade assessment of learning in games more generally, prompted the authors to consider whether gameplay actions of learners in the context of the game can be analyzed to produce evidence of learning. The authors describe their approach to the analysis of game play in terms of qualitative assessment that the authors believe may lay the groundwork for the application of similar computationally-intensive techniques in other educational game contexts.
通过游戏数据评估学生对物理的直觉理解的进展
在本文中,作者介绍了使用统计分析的计算方法分析游戏数据作为学习结果证据的进展。这些分析是根据从SURGE学习环境中收集的数据进行的,Martinez-Garza, Clark, & Nelson, 2010年。SURGE是一个数字游戏,旨在帮助学生表达他们对运动物理的直观概念,并组织他们对更规范的科学理解。评估的各种反复出现的问题,更普遍地渗透到游戏中的学习评估中,促使作者考虑是否可以分析学习者在游戏背景下的可玩性行为,以产生学习的证据。作者从定性评估的角度描述了他们对游戏玩法的分析方法,作者认为这可能为在其他教育游戏环境中应用类似的计算密集型技术奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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