High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems

G. Bianchi, C. Jung, B. Knoerlein, G. Székely, M. Harders
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引用次数: 20

Abstract

The driving force of our research is the precise combination of real and - possibly indistinguishable - virtual objects in an interactive augmented reality environment. This requires real-time, multimodal simulation, as well as stable and accurate overlay of the computer-generated objects. This paper describes several methods to improve accuracy and stability of our hybrid augmented reality system. In a comparison of two approaches to hybrid head pose refinement, we show that Quasi-Newton method enables high performance optimization for image space error minimization. Moreover, a 3D landmark refinement step is proposed, which significantly improves quality and robustness of the overlay process. The enhanced system is demonstrated in an interactive AR environment, which provides accurate haptic feedback from real and virtual deformable objects. Finally, the effect of landmark occlusion on tracking stability during user interaction is also analyzed.
多模态AR系统中与虚拟物体的高保真视触觉交互
我们研究的驱动力是在交互式增强现实环境中真实和可能难以区分的虚拟物体的精确组合。这需要实时的、多模态的模拟,以及计算机生成的对象的稳定和准确的叠加。本文介绍了几种提高混合增强现实系统精度和稳定性的方法。通过对两种混合头姿优化方法的比较,我们发现准牛顿方法能够实现图像空间误差最小化的高性能优化。此外,提出了一种三维地标细化步骤,显著提高了叠加过程的质量和鲁棒性。增强系统在交互式AR环境中进行了演示,该系统可以从真实和虚拟的可变形物体中提供准确的触觉反馈。最后,分析了用户交互过程中地标遮挡对跟踪稳定性的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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