{"title":"SE-Workbench-RF: Performant and High-Fidelity Raw Data Generation for Various Radar Applications","authors":"N. Douchin, C. Ruiz, J. Israel, H. Mametsa","doi":"10.23919/IRS.2019.8768180","DOIUrl":null,"url":null,"abstract":"Guidance of weapon systems relies on sensors to analyze targets signature. Defense weapon systems also need to detect and then identify threats also using sensors. One important class of sensors is radar systems that are very efficient for all weather detection. High frequency radars can produce high quality images with very complex features such as dihedral and corner reflector high scattering contributors, shadows and layover effects. Besides, image quality is very dependent on the carrier velocity and trajectory. Such sensors systems are so complex that they need simulation to be tested in a large variety of operational conditions. This paper presents a state-of-the-art solution, called SE-Workbench-RF, for generating raw data dedicated to radar simulation based on the exploitation of synthetic environments, which means physical modelling of targets and backgrounds (terrains, buildings, vegetation and other entities). The paper gives an overview of the models and their implementation in SE-RAY-EM, which is the rendering module of SE-Workbench-RF, including specific features related to radar simulation in the maritime environment with targets moving on the dynamic sea surface. Several technical topics are also discussed, such as the rendering technique (ray tracing vs. rasterization), the implementation (CPU vs. GP GPU) and the tradeoff between physical accuracy and computational performance.","PeriodicalId":155427,"journal":{"name":"2019 20th International Radar Symposium (IRS)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 20th International Radar Symposium (IRS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/IRS.2019.8768180","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Guidance of weapon systems relies on sensors to analyze targets signature. Defense weapon systems also need to detect and then identify threats also using sensors. One important class of sensors is radar systems that are very efficient for all weather detection. High frequency radars can produce high quality images with very complex features such as dihedral and corner reflector high scattering contributors, shadows and layover effects. Besides, image quality is very dependent on the carrier velocity and trajectory. Such sensors systems are so complex that they need simulation to be tested in a large variety of operational conditions. This paper presents a state-of-the-art solution, called SE-Workbench-RF, for generating raw data dedicated to radar simulation based on the exploitation of synthetic environments, which means physical modelling of targets and backgrounds (terrains, buildings, vegetation and other entities). The paper gives an overview of the models and their implementation in SE-RAY-EM, which is the rendering module of SE-Workbench-RF, including specific features related to radar simulation in the maritime environment with targets moving on the dynamic sea surface. Several technical topics are also discussed, such as the rendering technique (ray tracing vs. rasterization), the implementation (CPU vs. GP GPU) and the tradeoff between physical accuracy and computational performance.
武器系统的制导依赖于传感器来分析目标的特征。国防武器系统也需要使用传感器来探测和识别威胁。一类重要的传感器是雷达系统,它对所有天气探测都非常有效。高频雷达可以产生具有非常复杂特征的高质量图像,如二面体和角反射体、高散射贡献者、阴影和中途停留效应。此外,图像质量很大程度上取决于载体的速度和轨迹。这种传感器系统非常复杂,需要在各种操作条件下进行模拟测试。本文提出了一种最先进的解决方案,称为SE-Workbench-RF,用于生成基于合成环境的雷达仿真的原始数据,这意味着目标和背景(地形,建筑物,植被和其他实体)的物理建模。本文概述了模型及其在SE-Workbench-RF渲染模块SE-RAY-EM中的实现,包括目标在动态海面上运动的海洋环境下雷达仿真的具体特征。还讨论了几个技术主题,例如渲染技术(光线追踪vs.光栅化),实现(CPU vs. GP GPU)以及物理精度和计算性能之间的权衡。