Gesture Recognition on Kinect Time Series Data Using Dynamic Time Warping and Hidden Markov Models

A. Călin
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引用次数: 26

Abstract

In this paper we analyse the variation of the gesture recognition accuracy of several time series classifiers, based on input provided by two different sensors: Kinect for XBox 360 (Kinect 1) and its improved, newer version, Kinect for XBox One (Kinect 2). This work builds upon a previous study analysing classifiers' performance on pose recognition, considering multiple factors, such as the machine learning methods applied, the sensors used for data collection, as well as data interpretation and sample size. As for the classification of time series gestures, we analyse similar factors, by constructing several one-hand gesture databases that are used to train and test the Dynamic Time Warping (DTW) and Hidden Markov Models (HMM) algorithms. We observed no significant difference in classification accuracy between the results obtained with the two sensors on time series data, although Kinect 2 performs better in pose recognition. Overall, DTW obtained the best accuracy for Kinect 1 time series data, on datasets with fewer samples per class (about 15), the accuracy decreasing drastically with the increase of the number of samples for each class (from 97.8% drops to 66.6%). However, for HMM the accuracy is similar or higher (between 90.7% and 94.9%) for databases with more samples per class (up to 90 entries) than for those with fewer, which makes it preferable to use in a dynamic system.
基于动态时间扭曲和隐马尔可夫模型的Kinect时间序列数据手势识别
在本文中,我们基于两种不同传感器提供的输入,分析了几种时间序列分类器的手势识别精度的变化:Kinect for XBox 360 (Kinect 1)及其改进的新版本Kinect for XBox One (Kinect 2)。这项工作建立在先前的研究基础上,分析了分类器在姿势识别方面的性能,考虑了多种因素,如应用的机器学习方法,用于数据收集的传感器,以及数据解释和样本量。对于时间序列手势的分类,我们通过构建几个单手手势数据库来分析相似的因素,这些数据库用于训练和测试动态时间扭曲(DTW)和隐马尔可夫模型(HMM)算法。我们观察到两种传感器在时间序列数据上的分类准确率没有显著差异,尽管Kinect 2在姿势识别方面表现更好。总的来说,DTW在Kinect 1时间序列数据上获得了最好的准确率,在每类样本较少的数据集上(约15个),准确率随着每类样本数量的增加而急剧下降(从97.8%下降到66.6%)。然而,对于每个类有更多样本的数据库(最多90个条目),HMM的准确率与那些类有更少样本的数据库相似或更高(在90.7%和94.9%之间),这使得它更适合用于动态系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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