Play, Things, Rules, and Information: Hybridized Learning in the Digital University

E. Losh
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引用次数: 1

Abstract

The term “hybrid learning” has recently been appropriated by the distance learning movement to delineate the features of a specific type of educational experience that blends traditional lecture and Socratic discussion with online computer mediated instruction. In many ways, however, this “hybridity” only reinforces traditional boundaries between learner and teacher, learner and learner, and teacher and teacher, because this kind of courseware-driven pedagogy ultimately only reifies certain ideologies of late capitalism oriented around efficiency, modularity, linearity, and surveillance in which the interfaces of so-called learning management systems are structured like a conventional teacher’s grade-book, and spontaneous forms of improvisation made possible by the unexpected connections facilitated by a course syllabus and particular aggregations of students are constrained by highly scripted interactions.
游戏、事物、规则和信息:数字大学中的混合学习
“混合式学习”一词最近被远程学习运动用来描述一种特殊类型的教育体验的特征,这种教育体验将传统的讲座和苏格拉底式的讨论与在线计算机媒介教学相结合。然而,在许多方面,这种“混合”只会强化学习者与教师、学习者与学习者、教师与教师之间的传统界限,因为这种以课件为导向的教学法最终只会体现出晚期资本主义的某些意识形态,这些意识形态以效率、模块化、线性和监督为导向,其中所谓的学习管理系统的接口结构就像传统教师的成绩单,自发形式的即兴表演是由课程大纲促成的意想不到的联系和特定的学生群体受到高度脚本化的互动的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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