Layered data representation for visual simulation of terrain erosion

Bedrich Benes, Rafael Forsbach
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引用次数: 123

Abstract

New data structure for visual simulation of 3D terrains is introduced. The representation is inspired by real geological measurements and presents good trade-off between commonly used inexpensive, but inaccurate, height fields and memory demanding voxel representation. The representation is based on horizontal stratified layers consisting of one material. The layers are captured in certain positions of the landscape. This representation is then discretized into a 2D array. We demonstrate that the classical algorithm simulating thermal erosion (F.K. Musgrave, 1989), can run on this representation and we can even simulate some new properties. The simulation has been done on artificial data as well as on real data from Mars.
面向地形侵蚀可视化模拟的分层数据表示
介绍了一种新的三维地形可视化仿真数据结构。该表示受到真实地质测量的启发,并在常用的廉价但不准确的高度场和需要内存的体素表示之间提供了良好的权衡。该表示是基于由一种材料组成的水平分层层。这些层被捕获在景观的特定位置。然后将这种表示离散成二维数组。我们证明了模拟热侵蚀的经典算法(F.K. Musgrave, 1989)可以在这个表示上运行,我们甚至可以模拟一些新的特性。模拟是在人造数据和来自火星的真实数据上进行的。
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