Real time 3D geometry correction for folding screens or projectors with distorting lenses

Fabien Picarougne, Aurélien Milliat
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Abstract

In this article, we describe a new method for real-time display, in a geometrically correct way, of a 3D scene on curved surfaces. This method differs from existing solutions in the literature by allowing its application with folding screens or projectors with distorting lenses. Our algorithm is not limited to a particular shape of the display surface and takes the position of the user into account to display an image that is geometrically correctly perceived from the user's viewpoint. The projection process of 3D objects is divided in three phases. The first two steps are independent from the 3D scene and act as a buffer that stores particular values and accelerate calculations of the third step. The execution of the later may then be performed in linear time in the number of vertices of the geometry to be displayed.
实时三维几何校正折叠屏幕或投影仪与扭曲的镜头
在本文中,我们描述了一种以几何正确的方式实时显示曲面上三维场景的新方法。这种方法不同于现有的解决方案,在文献中允许它的应用与折叠屏幕或投影仪与扭曲的镜头。我们的算法不局限于显示表面的特定形状,而是考虑到用户的位置,以显示从用户的角度正确感知的几何图像。三维物体的投影过程分为三个阶段。前两步独立于3D场景,充当存储特定值的缓冲区,并加速第三步的计算。然后,后者的执行可以在要显示的几何图形的顶点数的线性时间内执行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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