{"title":"Persuasive souvenir","authors":"Simon H. Muchinenyika, O. Weede, H. Muyingi","doi":"10.1145/2662155.2662225","DOIUrl":null,"url":null,"abstract":"In this paper we describe our current Participatory Design work, specifically the designing and developing the Persuasive Souvenir, a system intended to motivate more people to visit cultural institutions like museums. RFID technology is used to track guests in the museum in order to identify the artifacts most interested to them by monitoring the duration of their stay in front of an artefact. A photo of a guest taken at the entry point will then be displayed on the screen with the artifact s/he was interested on. The displayed guest's photo with an artefact of interest connects the visitor with the environment. Other guests can tap on a 'like' button on the smart screen, thus demonstrating some social connectivity amongst guests.","PeriodicalId":314843,"journal":{"name":"Participatory Design Conference","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Participatory Design Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2662155.2662225","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In this paper we describe our current Participatory Design work, specifically the designing and developing the Persuasive Souvenir, a system intended to motivate more people to visit cultural institutions like museums. RFID technology is used to track guests in the museum in order to identify the artifacts most interested to them by monitoring the duration of their stay in front of an artefact. A photo of a guest taken at the entry point will then be displayed on the screen with the artifact s/he was interested on. The displayed guest's photo with an artefact of interest connects the visitor with the environment. Other guests can tap on a 'like' button on the smart screen, thus demonstrating some social connectivity amongst guests.