Cartoon Motion Capturing and Retargeting by Rigid Shape Manipulation

Mohammad Rastegari, Mohammad Rouhani, N. Gheissari, M. Pedram
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引用次数: 4

Abstract

Motion capture from live performance has received a lot of attention in the past few years. However, little work has been done on capturing the motions from existing cartoons. This paper presents a novel approach for capturing motion from existing cartoons and retargeting it to new characters in order to animate them. Most current approaches rely on the identification of key shapes and they fail to directly handle articulated shapes or local deformations. In contrast, we propose to use key-points as more efficient descriptors of motion. We use shape context to capture the motion between successive source frames. Then for retargeting the captured motion to a new character, we use an efficient rigid shape manipulation method that handles local deformations. The proposed method relies on user interaction only for the first source frame. Our algorithm has been applied to a set of test cases and the results shows improved performance in preserving the target's visual style particularly for articulated objects.
卡通动作捕捉和重定位的刚性形状操纵
在过去的几年里,现场表演的动作捕捉受到了很多关注。然而,从现有的漫画中捕捉动作的工作很少。本文提出了一种从现有动画中捕获运动并将其重新定位到新角色以使其动画化的新方法。目前大多数方法依赖于关键形状的识别,它们不能直接处理铰接形状或局部变形。相反,我们建议使用关键点作为更有效的运动描述符。我们使用形状上下文来捕捉连续源帧之间的运动。然后,为了将捕获的运动重新定位到一个新的角色,我们使用了一种有效的刚性形状操作方法来处理局部变形。所提出的方法仅依赖于第一个源帧的用户交互。我们的算法已经应用于一组测试用例,结果表明在保留目标视觉风格方面性能有所提高,特别是对于铰接对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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