Definition of tactile interactions for a multi-criteria selection in learning geometry application

Robin Vivian, D. Bertolo
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Abstract

Tablets and smartphones are now increasingly common and the interfaces are predominantly touch-based and often multi-touch. More and more schools are testing them with their students in the hope of bringing educational benefits. With this new type of device, new interactions become possible. Many studies have been done on the manipulation of 3D objects with 2D input devices, but we are only at the beginning of studies that link the needs of pedagogy with the possibilities of these new types of interactions. FINGERS© ((Find INteractions for Geometry learNERS) )is an application for learning spatial geometry. It is intended for pupils aged 9 to 12. The interactions have been designed with the teachers. Some interactions are specific to 3D geometry (translations 3 DOF, rotations, nets, combinations of cubes, etc) and others are general like naming or multi-selection. Many gesture grammars offer a set of interactions to select an object or a group of objects. Multi-taps or lassoing around an area are commonly adopted interactions. The execution of geometry exercises requires the construction of other interactions such as multi-criteria selection. The real question is how to introduce a parameter into the tactile selection. This seemingly simple interaction is in fact complex to implement. One of the problems is often the large amount of information displayed on the screen. The amount of information displayed does not allow the use of conventional selection modes. The difficulties encountered are, for example, that objects can hide, their size is too small, their number is too large. This selection could be based on physical similarity (cube, cylinder, pyramid, sphere, etc.), similarity of colour, orientation in space, etc. For example, how to select all red cubes, how to select all green objects, how to select all cylinders. The real question is how to define a grammar of tactile gestures that allows parameter selection. After presenting the limitations of current solutions, we present the solutions developed in FINGERS©. We explain how they allow a simple and intuitive "multi-criteria" selection by using physical or colorometric characteristics of objects. We present examples from the implementation of this selection mode in the FINGERS software.
几何学习应用中多标准选择的触觉交互定义
平板电脑和智能手机现在越来越普遍,它们的界面主要是触控和多点触控。越来越多的学校在学生中进行测试,希望能带来教育效益。有了这种新型设备,新的互动成为可能。关于使用2D输入设备操作3D对象的研究已经完成了许多,但我们只是在将教育学的需求与这些新型交互的可能性联系起来的研究的开始。FINGERS©((Find INteractions for Geometry learNERS))是一个学习空间几何的应用程序。它是为9到12岁的学生准备的。互动是与老师一起设计的。有些交互作用是特定于3D几何(平移3自由度,旋转,网,立方体组合等),而其他交互作用则是一般的,如命名或多重选择。许多手势语法提供了一组交互来选择一个对象或一组对象。多次点击或在一个区域内移动是常用的交互方式。几何练习的执行需要构建其他交互,例如多标准选择。真正的问题是如何在触觉选择中引入一个参数。这种看似简单的交互实际上实现起来很复杂。其中一个问题通常是屏幕上显示的信息量太大。显示的信息量不允许使用传统的选择模式。遇到的困难是,例如,对象可以隐藏,它们的大小太小,它们的数量太大。这种选择可以基于物理相似性(立方体,圆柱体,金字塔,球体等),颜色相似性,空间方向等。例如,如何选择所有红色立方体,如何选择所有绿色对象,如何选择所有圆柱体。真正的问题是如何定义一种允许参数选择的触觉手势语法。在介绍了当前解决方案的局限性之后,我们介绍了在FINGERS©中开发的解决方案。我们解释了它们如何通过使用物体的物理或颜色特征来实现简单直观的“多标准”选择。我们给出了在FINGERS软件中实现这种选择模式的示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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