Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment

Alexandre Abbey, Thibault Porssut, B. Herbelin, R. Boulic
{"title":"Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment","authors":"Alexandre Abbey, Thibault Porssut, B. Herbelin, R. Boulic","doi":"10.1145/3487983.3488304","DOIUrl":null,"url":null,"abstract":"When placed inside an immersive virtual simulation, subjects will tend to experience the feeling of being ’really there’ and to respond realistically to their environment, forgetting that it is not real. This behaviour is observed when subjects experience a high sense of presence, the sensation of being in a real place and that the scenario being depicted to them is real. Here we present an experiment designed to evaluate the impact of different levels of immersion, and of different blending of virtual and real objects and body representations, on participant’s subjective experience. Presence is evaluated with an innovative method combining the random introduction of breaks-in-presence (BiP) with a rapid decision-making test. Results show that the level of immersion impacts both the Sense of Presence (SoP) and the Sense of Embodiment (SoE), that the BiP has a limited impact on the SoE without breaking it, and that the level of confidence in the decision test correlates with both the SoP and the SoE.","PeriodicalId":170509,"journal":{"name":"Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3487983.3488304","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

When placed inside an immersive virtual simulation, subjects will tend to experience the feeling of being ’really there’ and to respond realistically to their environment, forgetting that it is not real. This behaviour is observed when subjects experience a high sense of presence, the sensation of being in a real place and that the scenario being depicted to them is real. Here we present an experiment designed to evaluate the impact of different levels of immersion, and of different blending of virtual and real objects and body representations, on participant’s subjective experience. Presence is evaluated with an innovative method combining the random introduction of breaks-in-presence (BiP) with a rapid decision-making test. Results show that the level of immersion impacts both the Sense of Presence (SoP) and the Sense of Embodiment (SoE), that the BiP has a limited impact on the SoE without breaking it, and that the level of confidence in the decision test correlates with both the SoP and the SoE.
评估混合现实沉浸对在场和化身的影响
当被置于沉浸式虚拟模拟环境中时,受试者将倾向于体验“身临其境”的感觉,并对环境做出现实的反应,而忘记这不是真实的。当受试者体验到高度的存在感时,就会观察到这种行为,即置身于真实的地方,并且向他们描绘的场景是真实的。在这里,我们提出了一个实验,旨在评估不同程度的沉浸,以及虚拟和真实物体和身体表征的不同混合对参与者主观体验的影响。使用一种创新的方法来评估存在性,该方法将随机引入存在中断(BiP)与快速决策测试相结合。结果表明,沉浸感水平对存在感(SoP)和体现感(SoE)都有影响,BiP对存在感的影响有限,但不会破坏存在感,决策测试的置信度水平与存在感和体现感都有相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信