Improvement of Collision Detection Performance of Hierarchies by Using Dynamic-Density of 3D Objects Based on LOD (Level-of-Detail)

ChunHo Yi, WonSeop Kim, Taeyong Kim
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引用次数: 5

Abstract

This paper is many studies have been conducted focusing on standard objects in 3D space for quick and exact collision detection in 3D graphics. A great deal of these took interest in the improvement of performance speed of collision detection of 3D objects, and in realization of realistic expressions along with the marvelous advancement of 3D graphics hardware. In this paper, features of various collision detection algorithms for standard 3D objects among 3D graphic algorithms were analyzed, and a 'dynamic density' that utilizes the center value and corner points of standard objects in simple hierarchic structures of existing 3D objects is suggested. By using this algorithm, an LOD (level-of-detail) algorithm can be applied to 3D space to improve collision detection of 3D objects in a 3D space. Also, through suggesting efficient rendering of 3D dimensional spaces as an important element of 3D graphics and a realistic expression method, the realism and efficiency of 3D games, which regards the real-time element as an important one, can be greatly improved.
基于LOD (Level-of-Detail)的三维物体动态密度改进层次碰撞检测性能
本文针对三维空间中的标准物体进行了大量的研究,以期在三维图形中实现快速准确的碰撞检测。随着三维图形硬件的突飞猛进,人们对三维物体碰撞检测性能的提高、速度的提高、逼真表达的实现等都产生了极大的兴趣。本文分析了三维图形算法中各种标准三维物体碰撞检测算法的特点,提出了一种利用现有三维物体简单层次结构中标准物体的中心值和角点的“动态密度”方法。通过该算法,可以将LOD (level-of-detail)算法应用于三维空间,以提高三维空间中三维物体的碰撞检测。通过提出将三维空间的高效渲染作为三维图形的重要元素和一种逼真的表达方法,可以大大提高以实时性为重要元素的3D游戏的真实感和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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