Expressing code mobility in mobile UNITY

G. Picco, G. Roman, P. McCann
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引用次数: 36

Abstract

Advancements in network technology have led to the emergence of new computing paradigms that challenge established programming practices by employing weak forms of consistency and dynamic forms of binding. Code mobility, for instance, allows for invocation-time binding between a code fragment and the location where it executes. Similarly, mobile computing allows hosts (and the software they execute) to alter their physical location. Despite apparent similarities, the two paradigms are distinct in their treatment of location and movement. This paper seeks to uncover a common foundation for the two paradigms by exploring the manner in which stereotypical forms of code mobility can be expressed in a programming notation developed for mobile computing. Several solutions to a distributed simulation problem are used to illustrate the modeling strategy for programs that employ code mobility.
在移动UNITY中表达代码的移动性
网络技术的进步导致了新的计算范式的出现,这些范式通过采用弱形式的一致性和动态形式的绑定来挑战已建立的编程实践。例如,代码可移动性允许在代码片段和它执行的位置之间绑定调用时间。类似地,移动计算允许主机(以及它们执行的软件)改变它们的物理位置。尽管有明显的相似之处,但这两种范式在处理位置和运动方面是不同的。本文试图通过探索代码移动性的典型形式可以用为移动计算开发的编程符号表示的方式来揭示这两种范式的共同基础。使用分布式仿真问题的几个解决方案来说明采用代码移动性的程序的建模策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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