Tradeoffs in Approximate Range Searching Made Simpler

S. Arya, G. D. D. Fonseca, D. Mount
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引用次数: 6

Abstract

Range searching is a fundamental problem in computational geometry. The problem involves preprocessing a set of n points in R^d into a data structure, so that it is possible to determine the subset of points lying within a given query range. In approximate range searching, a parameter eps epsiv > 0 is given, and for a given query range R the points lying within distance eps diam(R) of the range's boundary may be counted or not. In this paper we present three results related to the issue of tradeoffs in approximate range searching. First, we introduce the range sketching problem. Next, we present a space-time tradeoff for smooth convex ranges, which generalize spherical ranges. Finally, we show how to modify the previous data structure to obtain a space-time tradeoff for simplex ranges. In contrast to existing results, which are based on relatively complex data structures, all three of our results are based on simple, practical data structures.
近似范围搜索的权衡变得更简单
范围搜索是计算几何中的一个基本问题。这个问题涉及到将R^d中的n个点的集合预处理成一个数据结构,这样就有可能确定在给定查询范围内的点的子集。在近似范围搜索中,给出参数eps epsiv > 0,对于给定的查询范围R,位于范围边界距离eps diam(R)内的点可以计数,也可以不计数。在本文中,我们给出了三个与近似范围搜索折衷问题相关的结果。首先,我们介绍了距离绘制问题。其次,我们提出了光滑凸范围的时空权衡,它推广了球面范围。最后,我们展示了如何修改前面的数据结构以获得单纯形范围的时空权衡。与基于相对复杂的数据结构的现有结果不同,我们的所有三个结果都基于简单、实用的数据结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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