A Data-Efficient Method of Deep Reinforcement Learning for Chinese Chess

Chang Xu, Heng Ding, Xuejian Zhang, Cong Wang, Hongji Yang
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引用次数: 1

Abstract

The computer game is the Drosophila in the field of artificial intelligence. Recently, a series of computer game systems., such as AlphaGo and AlphaGo Zero, defeating the world human champion of Go, has greatly refreshed people's understanding of the creativity of machine. This paper applies the deep reinforcement learning method to the computer Chinese Chess. We are committed to decrease the demand for computing resources heavily from multi-perspectives, such as data augmentation and using more intermediate results as labels. The experiment shows that the level of our program is increased rapidly.
一种数据高效的中国象棋深度强化学习方法
电脑游戏是人工智能领域的果蝇。最近,一系列的电脑游戏系统。如AlphaGo和AlphaGo Zero,击败了世界人类围棋冠军,大大刷新了人们对机器创造力的认识。本文将深度强化学习方法应用于计算机中国象棋。我们致力于从多个角度大幅减少对计算资源的需求,例如数据增强和使用更多的中间结果作为标签。实验表明,我们的程序水平得到了快速提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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