Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate

B. R. Barricelli, G. Fischer, D. Fogli, A. Mørch, A. Piccinno, S. Valtolina
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引用次数: 11

Abstract

New levels of personalization and engagement with software systems (e.g. smart phones, social media) can boost users' interest to become part of small scale or large-scale design processes. It is through active and engaged participation that socio-technical solutions help lay the foundation for lifelong learning and design. "Do It Yourself" solutions ignite people's natural desire to explore and discover. Starting from these considerations and the results of the previous workshops on "Cultures of Participation in the Digital Age", the 4th CoPDA workshop at NordiCHI'16 explored theories, frameworks, systems, and experiences in order to understand and support what encourages users from wanting to participate rather than having to participate. We invited researchers and practitioners to discuss and exchange experiences with learning and working environments where people are encouraged to explore their unique talents and interests, and where designers are facilitators of the creative design process by providing the right context and tools for ordinary users and end-user developers. The focus on "wanting to participate" was aimed at enabling the design of products and services more effectively, while improving and developing user's skills in problem solving, decision making, collaboration, and communication.
数字时代的参与文化:从“不得不”参与到“想要”参与
新的个性化水平和与软件系统(如智能手机、社交媒体)的互动可以提高用户的兴趣,使其成为小规模或大规模设计过程的一部分。通过积极参与,社会技术解决方案有助于为终身学习和设计奠定基础。“自己动手”的解决方案点燃了人们探索和发现的自然欲望。从这些考虑和之前“数字时代参与文化”研讨会的结果出发,2016年NordiCHI第四届CoPDA研讨会探讨了理论、框架、系统和经验,以理解和支持鼓励用户想要参与而不是不得不参与的因素。我们邀请研究人员和从业者讨论和交流学习和工作环境的经验,鼓励人们探索自己独特的才能和兴趣,设计师是创造性设计过程的促进者,为普通用户和最终用户开发人员提供合适的环境和工具。关注“想要参与”是为了使产品和服务的设计更有效,同时提高和发展用户在解决问题、决策、协作和沟通方面的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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