Multimodal virtual reality: Input-output devices, system integration, and human factors

G. Burdea, P. Richard, P. Coiffet
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引用次数: 90

Abstract

Virtual reality (VR) involves multimodal interactions with computer‐simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network‐distributed VR simulation systems is subsequently discussed. Finally, we present human‐factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.
多模态虚拟现实:输入输出设备、系统集成和人为因素
虚拟现实(VR)涉及通过视觉、听觉和触觉反馈与计算机模拟世界进行多模态交互。本文回顾了特殊用途输入输出设备的最新进展,如跟踪器、传感手套、3d声卡、立体声显示器和触觉反馈大师。随后讨论了这些设备在本地和网络分布式VR仿真系统中的集成。最后,我们提出了人为因素的研究,量化了几种反馈模式对模拟真实感和感官沉浸的好处。具体来说,当提供图形、音频和触觉反馈时,我们从错误率和学习时间方面考虑跟踪和灵巧操作任务的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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