A Closer Look at Direct Carrier Billing: Identifying the Determinants of Purchase and Use of a Mobile Game

Lorena Herrera López
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引用次数: 2

Abstract

The impulse to digitalization by telecom operators requires the commercialization of over-the-top services (OTT) based on the fine understanding and prediction of customer behaviour through pattern recognition involving big data, resulting in an essential part of web analytics and digital marketing. The objective of this research is to analyse factors influencing the purchase and use of a mobile game commercialized by a mobile network operator (MNO), through different digital marketing channels and using direct carrier billing (DCB) as payment channel. The novelty contribution of this study is twofold. Firstly, it assesses determinants related to the purchase and use of a mobile service through the analysis of variables identified in the scientific literature's review. In addition, it also incorporates a set of variables based on data retrieved from big data analytics. Secondly, this research analyses the willingness of consumers to pay through DCB.
直接运营商计费:确定手机游戏购买和使用的决定因素
电信运营商对数字化的推动,要求基于大数据模式识别对客户行为的精细理解和预测的OTT (over- top service)商业化,从而成为网络分析和数字营销的重要组成部分。本研究的目的是分析影响移动网络运营商(MNO)通过不同的数字营销渠道和使用直接运营商计费(DCB)作为支付渠道进行商业化的手机游戏的购买和使用的因素。这项研究的新奇贡献是双重的。首先,它通过分析科学文献综述中确定的变量来评估与购买和使用移动服务相关的决定因素。此外,它还结合了一组基于从大数据分析中检索的数据的变量。其次,本研究分析了消费者通过建行支付的意愿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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