Towards extensible and personalized computer role-playing game fantasy worlds

Juha-Matti Vanhatupa
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引用次数: 1

Abstract

Computer role-playing games (CRPGs) aim at offering similar gaming experience as paper-and-pen role-playing games. Modern CRPGs contain of huge fantasy worlds and sophisticated storylines. Therefore programming game content is a very time consuming task for application developers. Use of different kinds of content generation tools is a method to reduce this workload. Those can be used to produce new game areas, items, enemies or quests (individual tasks for the player character to solve). Although use of content generation tools is an excellent method, there are constraints that limit their usefulness: (1) random generated content does not relate to the game storyline, and (2) by exploring generated quests the player character does not advance in the game storyline. In this paper, we present ideas how these constraints could be alleviated, aiming at creating an extensible and personalized fantasy world.
走向可扩展、个性化的电脑角色扮演游戏幻想世界
电脑角色扮演游戏(crpg)旨在提供类似纸笔角色扮演游戏的游戏体验。现代crpg包含巨大的幻想世界和复杂的故事情节。因此,对应用程序开发人员来说,编写游戏内容是一项非常耗时的任务。使用不同类型的内容生成工具是减少这种工作量的一种方法。这些内容可以用于创造新的游戏区域、道具、敌人或任务(玩家角色需要解决的个人任务)。尽管使用内容生成工具是一种很好的方法,但也存在一些限制因素:1)随机生成的内容与游戏故事情节无关,2)玩家角色通过探索生成的任务无法在游戏故事情节中前进。在本文中,我们提出了如何缓解这些限制的想法,旨在创建一个可扩展和个性化的幻想世界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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