PELATIHAN MEMBUAT GAME EDUKASI WORDWALL UNTUK GURU DI KELURAHAN KARATON

Listin Rosdiani, Badri Munawar, Ratna Dewi
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Abstract

One of the impacts of the Covid-19 pandemic is changes the learning process in elementary school from offline learning to online learning method. This student community sevice program is the result of observations to elementary school students in the Karaton village, that find the online assigment is boring and unnacttractive. Wordwall has chosen because it can be applied for any subject and helps student to recall the subject so they will not feel bored because they can do the exercises like playing a game. This training activities attended by 8 participants which is a teacher. The activities held in SDN Karaton 3 and consists a stage that is 1). Materials presentation and practicing how to make Wordwall educational game. Data collection technique used questionnaires and data analysis were taken from participant using questionnaires and data analysis were taken from participant response in average. After the training, participants showe positive results that teachers get to know a new knowledge and skill to use wordwall application for online learning method
训练为卡拉顿学院的教师制作了一款教育游戏
新冠肺炎疫情的影响之一是将小学的学习过程从线下学习转变为在线学习。这个学生社区服务项目是对卡拉顿村小学生的观察结果,他们发现在线作业很无聊,不吸引人。Wordwall之所以选择它,是因为它可以应用于任何科目,并帮助学生回忆科目,这样他们就不会感到无聊,因为他们可以像玩游戏一样做练习。本次培训活动共有8人参加,其中有一名教师。活动在SDN Karaton 3举行,包括1).资料展示和练习如何制作Wordwall教育游戏。数据收集采用问卷调查和数据分析的方法,采用问卷调查和数据分析的方法,从参与者的平均回答中获取数据。培训结束后,学员们都表现出积极的效果,老师们掌握了新的知识和技能,使用wordwall应用程序进行在线学习的方法
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