Research and implementation of sign language recognition method based on Kinect

Yuqian Chen, Wenhui Zhang
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引用次数: 19

Abstract

Sign language is a kind of important communication gesture to be studied in the human-computer interaction filed. Kinect is a 3D somatosensory camera launched by Microsoft, which can capture the color, depth and skeleton frames and is helpful to the gesture recognition research. In this paper, a method using the HOG and SVM algorithms with the Kinect software libraries to recognize sign language by recognizing the hand position, hand shape and hand action features is proposed. In order to realize this method, a special 3D sign language dataset contains 72 words is collected with Kinect, and experiments are conducted to evaluate the method. It is shown in the experimental results that the use of the HOG and SVM algorithms significantly increases the recognition accuracy of the Kinect, and is insensitive to background and other factors. The average recognition rate is up to 89.8%, which means the Kinect-based recognition method proposed in this paper can effectively and efficiently recognize sign language, and it has a great significance to the research and promotion of the sign language recognition technology.
基于Kinect的手语识别方法的研究与实现
手语是人机交互领域研究的一种重要的交流手势。Kinect是微软公司推出的3D体感相机,可以捕捉颜色、深度和骨架帧,有助于手势识别的研究。本文提出了一种利用HOG和SVM算法结合Kinect软件库,通过识别手的位置、手的形状和手的动作特征来识别手语的方法。为了实现该方法,利用Kinect采集了一个包含72个单词的专用三维手语数据集,并对该方法进行了实验验证。实验结果表明,HOG和SVM算法的使用显著提高了Kinect的识别精度,并且对背景等因素不敏感。平均识别率高达89.8%,表明本文提出的基于kinect的识别方法能够有效、高效地识别手语,对手语识别技术的研究和推广具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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